The consumer version of the Oculus Rift, one of the most popular virtual reality (VR) headsets to-date, is now available for pre-order on the Oculus website. Means consumers are now one step closer to fully immersive virtual reality on their computers, however we still have a long way to go until VR becomes mainstream.
A few months ago, our office purchased an Oculus Rift developer kit because we wanted to experience the technology first-hand and see if it really was what it was hyped up to be. One of the partners here at Elevator Fund tasked me with brainstorming what could be done with it, so I went from computer to computer, and to my dismay, I was unable to get it working.
It was not due to lack of effort, but rather a lack of computing power.
The Rift requires a very powerful, and relatively expensive, graphics card (an Nvidia Geforce 970 or an AMD 290 or better). Despite working in an office full of technology startups, I found that none of them had the hardware needed to run the Rift, and according to Steam’s recent Hardware Survey, only four percent of PC users have an Nvidia 970 to effectively run the Oculus.